Daniel Janus’s blog
Learning to learn Rust
6 July 2023
I’m enjoying a two-month sabbatical this summer. It’s been great so far! I’ve used almost half of the time to cycle through the entire Great Britain and let my body work physically and my mind rest (usually, the opposite is true). And now that I’m back, I’ve switched focus to a few personal projects that I have really wanted to work on for a while but never found time.
One of these projects is to learn Rust. Clojure has made me lazy and it’s really high time for me to flex the language-learning muscles. But while the title says “Rust,” there is nothing Rust-specific about the tip I’m about to share: it can be applied to many programming languages.
I learn best by doing, so after learning the first few chapters of the Rust book, I set off to write a simple but non-trivial program: a console-based tree viewer. The idea is to have a TUI that you could feed with a set of slash-separated paths:
one/two
one/three/four
five/six
and have it render the tree visually:
├─ one
│ ├─ two
│ └─ three
│ └─ four
└─ five
└─ six
allowing to scroll it, search it and (un)fold individual subtrees. The paths may come from the filesystem (e.g. you could pipe find . -type f
into it), but not necessarily: they might be S3 object paths, hierarchical names of RocksDB keys (my actual use case), or represent any other tree.
Today I hit a major milestone: I wrote a function, append_path
, that, given a tree of strings and a slash-separated path, creates new nodes as needed and adds them to the tree. Needless to say, I didn’t get it right on the first attempt. I fought with the compiler and its borrow checker a lot.
I guess that’s a typical ordeal that a Rust newbie goes through. But along treeviewer’s code, I keep an org-mode file called LEARN
where I jot down things that I might want to remember for the future. So after getting append_path
right, I wanted to pause and look back at the failed attempts and the corresponding compiler errors, to try to make sense of them, armed with my new knowledge.
But… which versions of the code caused which errors? I had no idea! And the Emacs undo tree is really hard to dive in.
An obvious way out is to commit early and often. But this (1) requires a discipline that I don’t have at the moment, and (2) pollutes the Git history. So, instead, I automated it.
I’ve added a Makefile to my repo. Instead of cargo run
, I will now be compiling and executing the code via make run
. In addition to Cargo, this runs a script that:
- Commits everything that’s uncommitted yet
- Creates an annotated tag with that commit, named
build-$TIMESTAMP
, that serves as a snapshot of the code that was built - Reverts the working tree to the state it was in (whatever was staged stays staged, whatever was unstaged remains unstaged)
This workflow change has the nice property of being unintrusive. I can hack on the code, compile, commit and rebase to my heart’s delight. But when I need to look back at the most recent compilation attempts, all I need to do is git tag
and from there I can meditate on individual mistakes I made.
Why tags and not branches, one might ask? I guess this is a matter of personal preference. I opted for tags because I want to minimise the chance of accidentally pushing the branch. The resulting tags are technically dangling, which I don’t see as an issue: the older the build tag, the less likely I am to need it in the future, so I see myself cleaning up old builds every now and then.
When working with a language I’m proficient in, I don’t need this. But as a learning aid, I already see the idea as indispensable. Feel free to reuse it!